![]() ![]() You should be able to get the output pulse (it'll be inverted) from the wire on the right. You can stop the clock by keeping powered one hopper in both of the hopper clocks, you should probably turn it on after the dispensers have fired then back off after the trapdoors have opened. 300 * 10 = 3000, so the second hopper clock should activate after 20 minutes. You could press it 3 times (once at 0s once at 10s and once at 20s) and you’d get 3 pulses separated by 10 seconds a piece but all delayed by 1 minute. It is useful for Minecraft, Tekken series players and other CPS cannot. Slap a hopper with a feed chest and a comparator detecting the hopper on the bottom of this and it is a 1 minute delay switch for every button press. Then the first hopper clock needs to activate 300 times to activate the second hopper clock and get the output. Timer Click/s Score Click Here to Start Playing 5 Second Test Another clicking. Then 300 items in the second hopper clock: If you put 10 items in the first hopper clock like this: The second hopper clock can only transfer an item when the first hopper clock activates. This means that the wait you want is the same time that it would take 3000 items to transfer.Ī single hopper clock only works with up to 320 items, but are able to chain multiple hopper clocks together to multiply the delay: In 20 minutes there are 24000 game ticks, and an item takes 8 game ticks to transfer from one hopper to another. When you start with extreme hits on the player, you get more "Reach" on them.You could accomplish this with 2 hopper clocks chained together. When you fight anyone on Minecraft PvP and you hit somebody, your sprint "breaks". If you click 14+ CPS, you have a really weird advantage over other players.
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